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Design & Play

Game design define your project, it explains how the world you create should take form, how animals will behaviour or how the player will feel the experience, but it isn’t easy to translate an idea into a design, that’s where we enter.

Makes your concepts take form, design is a passion we like to work with and here you will find the services we offer related to it, take a look and find what you need:

Design services

Game documentation

This involves everything related to making the documentation necessary on the game design.
Examples: GDDs, making diagrams, core loops...

Mechanism design

This involves everything related to define and document functionalities that affect the gameplay.
Examples: Player gameplay, enemy behaviour, random events...

Technical diagrams for behaviours and level

This involves everything related to diagrams focus on represent behaviours and level values of the game. (Made using Machinations)
Examples: Rpg habilities, economy loops, events values...

Level design

This involves everything related to design the intentions, disposition and form of a level. (Grey boxing included).

How we work?

The services described are treated individually, our services are custom and focus on your necessities, budgets or times estimations will be made depending on the complexity and scope of the order, your project is unique.

To more information please contact here.

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