I am game programmer specializing in Unity and C#. I have extensive experience working on diverse projects, fulfilling the role of programmer. My expertise includes developing gameplay for PC, mobile devices, and virtual reality, as well as creating interfaces and integrated tools within the game engine. Moreover, I possess proficiency in early-stage game design encompassing conceptualization, pre-production, and the implementation of interactive diagrams to establish game loops.
I have strong autonomy and a fast learning curve, which I have refined through my involvement in a range of projects, always adapting to their specific requirements. I place great importance on reflecting my work philosophy, competencies, and passion through personal projects, where I actively share my methodology, proactivity, and pursuit of growth. These pillars serve as the bedrock of my work.