04/2021 – 10/2021

Rise of Dominance

4X-RPG project. Worked as a video game programmer during the conceptualization and production phases of Rise of Dominance, a mobile game.

Space Casual

Endless runner project. Worked as a video game programmer during the conceptualization and production phases of Space Casual, a mobile game.

Functions

  • Implementation of mechanics.
  • Code optimization.
  • Code refactoring.
  • AI programming.
  • UI implementation.
  • Realization of events.
  • Maintenance and update of GDD.
  • Project management.

Technologies

  • Miro – Online Whiteboard Tool.
  • Machinations.
  • Unity Engine.