The position exercised mainly as an internal video game programmer, although fulfilling the functions of video game designer and project management depending on the needs that arise.
Game Programmer – KillBug Studio SL
Functions
- Implementation of mechanics.
- Code optimization.
- Code refactoring.
- AI programming.
- UI implementation.
- Realization of events.
- Maintenance and update of GDD.
- Project management.
Technologies
- Miro – Online Whiteboard Tool.
- Machinations.
- Unity Engine.
Period exercised
I held the aforementioned position with the functions described during the period 04/2021 – 10/2021.