Game Programmer – KillBug Studio SL

The position exercised mainly as an internal video game programmer, although fulfilling the functions of video game designer and project management depending on the needs that arise.

Functions

  • Implementation of mechanics.
  • Code optimization.
  • Code refactoring.
  • AI programming.
  • UI implementation.
  • Realization of events.
  • Maintenance and update of GDD.
  • Project management.

Technologies

  • Miro – Online Whiteboard Tool.
  • Machinations.
  • Unity Engine.

Period exercised

I held the aforementioned position with the functions described during the period 04/202110/2021.