Game Programmer – KillBug Studio SL

The position exercised mainly as an internal video game programmer, although fulfilling the functions of video game designer and project management depending on the needs that arise.


  • Implementation of mechanics.
  • Code optimization.
  • Code refactoring.
  • AI programming.
  • UI implementation.
  • Realization of events.
  • Maintenance and update of GDD.
  • Project management.


  • Miro – Online Whiteboard Tool.
  • Machinations.
  • Unity Engine.

Period exercised

I held the aforementioned position with the functions described during the period 04/202110/2021.